It does seem much easier to fall off a motorbike than a car, leading to more swearing whist playing Tourist Trophy over Gran Turismo.
The upside of this is that the feeling of swinging a bike round bends is slightly more satisfying than doing so in a car.
For a PS2 game (based on Gran Turismo 4), it still looks quite nice although the engine sounds do seem to grate a bit. Polyphony could do worse than release a new version, or even add motorbikes to a GT release.
I do like the original Gran Turismo tracks as some of the “real world” ones can be a little dull. Bridges are always nice to race over. Ah, Deep Forest: you so entertaining.
In response to my reluctant enjoyment of MPH, Mark Millar has balanced the equation with Jupiter’s Circle Volume 2.
I thought Volume 1 was a bit lightweight, but decent enough. This volume however, felt rushed and fairly unprofessional.
The changes in artists, the role of the artists (although Chris Sprouse’s chin squares made it through to the end of whatever convoluted process his art followed) and the story all contributed.
I wasn’t blown away by Sienkiewicz’s covers, and even Frank Quitely’s contributions were a bit convention sketchy. Probably still took him ages, and to be fair, he was likely hard at work on Jupiter’s Legacy and needed a little extra income.
I also can’t figure out why I continue to read the editorial pages, they give me the heebee jeebees.